Code Documentation
SetUniformModelGenericAttribute Method (name)
Staircase-Aware Smoothing of Medical Surface Meshes
Uploads the provided per-vertex attribute into a Vertex Buffer Object and binds it as a generic attribute in the shader of the uniformly smoothed model.
Declaration Syntax
C#Visual BasicVisual C++
private void SetUniformModelGenericAttribute(
	string name
Private Sub SetUniformModelGenericAttribute ( _
	name As String _
void SetUniformModelGenericAttribute(
	String^ name
name (String)
The name of the attribute to be bound.

Assembly: Visualisierung2 (Module: Visualisierung2) Version: (